Interview Survey on Attractivenesses of Place Re-creation Toward Developing a Virtual Twin Design Theory
Abstract
It is often seen that real-world locations are re-created using models, metaverse technology, or computer graphics. Although the surface-level purposes of these re-creations vary, the author hypothesizes that there exists an underlying common attractiveness that remains unclear. This research aims to clarify the attractiveness and its structures of place re-creations through an interview study with qualitative analysis. The interviews used examples of physical re-creations, such as the model in Komazawa University's Zen Culture History Museum and some dioramas of Tokyo, as well as computer-generated re-creations of Shibuya using platforms like Minecraft and Project Plateau's 3D city model. Using insights gained from this investigation, this study seeks to establish a theoretical framework for designing virtual twins.