{"ID":2866857,"CreatedAt":"2026-06-01T04:54:23.091178241Z","UpdatedAt":"2026-06-01T04:54:23.091178241Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2511.02840","arxiv_id":"2511.02840","title":"Interview Survey on Attractivenesses of Place Re-creation Toward Developing a Virtual Twin Design Theory","abstract":"It is often seen that real-world locations are re-created using models, metaverse technology, or computer graphics. Although the surface-level purposes of these re-creations vary, the author hypothesizes that there exists an underlying common attractiveness that remains unclear. This research aims to clarify the attractiveness and its structures of place re-creations through an interview study with qualitative analysis. The interviews used examples of physical re-creations, such as the model in Komazawa University's Zen Culture History Museum and some dioramas of Tokyo, as well as computer-generated re-creations of Shibuya using platforms like Minecraft and Project Plateau's 3D city model. Using insights gained from this investigation, this study seeks to establish a theoretical framework for designing virtual twins.","short_abstract":"It is often seen that real-world locations are re-created using models, metaverse technology, or computer graphics. Although the surface-level purposes of these re-creations vary, the author hypothesizes that there exists an underlying common attractiveness that remains unclear. This research aims to clarify the attrac...","url_abs":"https://arxiv.org/abs/2511.02840","url_pdf":"https://arxiv.org/pdf/2511.02840v1","authors":"[\"Saizo Aoyagi\"]","published":"2025-09-23T01:42:56Z","proceeding":"cs.HC","tasks":"[\"cs.HC\"]","methods":"[]","has_code":false}
