{"ID":6497683,"CreatedAt":"2026-07-13T01:19:40.13847098Z","UpdatedAt":"2026-07-14T01:36:59.12045529Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2607.09403","arxiv_id":"2607.09403","title":"Fictional Worldbuilding: Multi-Agent LLM Collaboration with Hierarchical Context Compression and Iterative Review","abstract":"Worldbuilding, the construction of coherent fictional worlds, is a foundational task in game design and literary creation. Large Language Models (LLMs) offer new possibilities for automated content generation, but their application to worldbuilding faces three challenges: context explosion that grows linearly with the building process, the tension between creative diversity and content consistency, and the absence of automated quality assurance. This paper presents AutoWorldBuilder, a multi-agent collaborative system that addresses these challenges through five integrated components: a structured concept network with conflict detection; a DAG-based hybrid batch scheduler that groups tasks by semantic locality; a four-layer context compression mechanism achieving approximately 90% token reduction; an iterative review system with specialized Auditor agents that improves proposal pass rates from 42% to over 85%; and a skill-driven agent architecture supporting zero-code extension with differentiated temperature configuration. Two experiments across 20 diverse worldbuilding tasks, using GPT-OSS 120B and DeepSeek v3.2 as LLM backends, demonstrate a 95.0% success rate. The system generated 56-103 self-consistent concepts per world in 18-31 minutes with zero-conflict delivery. The architectural patterns validated here, including layer-as-budget compression, semantic-locality scheduling, and separation of generation and review, transfer to the broader class of knowledge-intensive, multi-agent LLM applications.","short_abstract":"Worldbuilding, the construction of coherent fictional worlds, is a foundational task in game design and literary creation. Large Language Models (LLMs) offer new possibilities for automated content generation, but their application to worldbuilding faces three challenges: context explosion that grows linearly with the...","url_abs":"https://arxiv.org/abs/2607.09403","url_pdf":"https://arxiv.org/pdf/2607.09403v1","authors":"[\"Jingbo Chen\",\"He Wang\",\"Wei Yuan\",\"Yuqiao Lai\",\"Zhenyan Lu\"]","published":"2026-07-10T13:30:42Z","proceeding":"cs.AI","tasks":"[\"cs.AI\"]","methods":"[\"Large Language Model\",\"Language Model\"]","has_code":false}
