{"ID":6138905,"CreatedAt":"2026-07-09T01:07:32.349475501Z","UpdatedAt":"2026-07-10T23:04:43.947021291Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2607.06854","arxiv_id":"2607.06854","title":"A Gold-Standard Study of What Makes a Lightweight Game-Playing Agent Strong","abstract":"Reinforcement learning agents for imperfect-information card games are only as strong as the opponents they train against, and they are hard to grade, since they beat a random opponent over 99 percent of the time and only tie copies of themselves. So we build a strong, fixed, rule-based expert for Gin Rummy and use it only as a yardstick, never for training. It beats every agent we trained 70 to 99 percent of the time. Across more than a hundred runs, we isolate what makes a lightweight agent stronger. Trust region updates, a well-aimed reward, a curriculum of tougher opponents, warm starting, and keeping the best checkpoint all help, and stacking them lifts a self-play champion from about 30 to 36 percent against the expert. Several ideas did not pay off. Short-term and longer-term reward shaping, learned state embeddings, imitation and DAgger, and a live large language model opponent were each unhelpful, too slow, or too heavy to train at scale. Comparing MLP, convolutional, set-based, attention, and recurrent encoders shows that extra capacity does little to break the ceiling, suggesting the limit is information rather than network size. We add standard baselines (neural fictitious self-play and information set Monte Carlo search) and confirm the approach carries over to Leduc Hold'em, where the optimum is computable. The result is a lightweight, game-agnostic recipe that trains competitive agents without training on the expert, for any game a small model can handle, reported with robust statistics and released as a reusable package.","short_abstract":"Reinforcement learning agents for imperfect-information card games are only as strong as the opponents they train against, and they are hard to grade, since they beat a random opponent over 99 percent of the time and only tie copies of themselves. So we build a strong, fixed, rule-based expert for Gin Rummy and use it...","url_abs":"https://arxiv.org/abs/2607.06854","url_pdf":"https://arxiv.org/pdf/2607.06854v1","authors":"[\"Nima Kelidari\",\"Mohammadsaeed Haghi\",\"Mahdi Salmani\"]","published":"2026-07-07T23:11:21Z","proceeding":"cs.LG","tasks":"[\"cs.LG\",\"cs.AI\",\"cs.GT\"]","methods":"[\"Reinforcement Learning\",\"Language Model\"]","has_code":false}
