{"ID":5937919,"CreatedAt":"2026-07-07T03:14:33.014478982Z","UpdatedAt":"2026-07-07T08:21:00.942939557Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2607.03765","arxiv_id":"2607.03765","title":"Sparse-View Surface Reconstruction using Gaussian Splatting through High-Confidence Depth Propagation with Normal Priors","abstract":"3D reconstruction from sparse views is a challenging task in 3D computer vision. Recent studies on 3D Gaussian Splatting (3DGS) have achieved remarkable results with sparse views in novel view synthesis, yet reconstructing high-quality geometric surfaces from sparse views remains a challenge, due to the limited geometry clues and the discreteness of Gaussians. In this paper, we propose a novel 3DGS-based method for high-fidelity surface reconstruction from sparse views. Our key insight is to introduce a normal-guided depth propagation approach, which can extend depth information from high-confidence regions to constrain the depth in low-confidence areas. Additionally, we propose an abnormal depth edge-aware regularization to address depth discontinuities caused by the discreteness of Gaussians. Extensive experiments on DTU and Tanks-and-Temples datasets demonstrate that our method outperforms the state-of-the-art methods in sparse view surface reconstruction. Project page: https://hanl2010.github.io/DP-GS.","short_abstract":"3D reconstruction from sparse views is a challenging task in 3D computer vision. Recent studies on 3D Gaussian Splatting (3DGS) have achieved remarkable results with sparse views in novel view synthesis, yet reconstructing high-quality geometric surfaces from sparse views remains a challenge, due to the limited geometr...","url_abs":"https://arxiv.org/abs/2607.03765","url_pdf":"https://arxiv.org/pdf/2607.03765v1","authors":"[\"Liang Han\",\"Bangcai Wei\",\"Junsheng Zhou\",\"Yu-Shen Liu\",\"Zhizhong Han\"]","published":"2026-07-04T08:33:40Z","proceeding":"cs.CV","tasks":"[\"cs.CV\"]","methods":"[]","has_code":false}
