{"ID":5937208,"CreatedAt":"2026-07-07T03:14:33.014478982Z","UpdatedAt":"2026-07-09T08:08:56.394513008Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2607.04782","arxiv_id":"2607.04782","title":"Predicting Drafted Deck Strength for \"Magic: the Gathering\"","abstract":"Many real-world games do not admit a fixed, compact rule set: instead, their dynamics are defined by interactions among a large and often evolving collection of game pieces, making general-purpose policy learning impractical. Magic: the Gathering (MTG) exemplifies this setting, where the cards themselves define and alter gameplay rules, strategic constraints, and long-term outcomes, while the pool of available cards is ever-changing. We study Draft, a constrained deck-building format of MTG in which eight players make 39-45 sequential selections from semi-random packs to construct a 40-card deck under partial information. By isolating the card selection process from gameplay, Draft provides a tractable yet non-trivial setting for studying decision-making driven by combinatorial card synergies. We propose an encoder-based model that produces set-contextualized card embeddings to encode the draft decision sequence, with a consistent improvement over linear baselines on large-scale real-world data, establishing a first learned benchmark for outcome prediction in MTG Draft. Our code is available at github.com/akulen/MtGDraftEncoder.","short_abstract":"Many real-world games do not admit a fixed, compact rule set: instead, their dynamics are defined by interactions among a large and often evolving collection of game pieces, making general-purpose policy learning impractical. Magic: the Gathering (MTG) exemplifies this setting, where the cards themselves define and alt...","url_abs":"https://arxiv.org/abs/2607.04782","url_pdf":"https://arxiv.org/pdf/2607.04782v1","authors":"[\"Tomas Rigaux\",\"Hisashi Kashima\"]","published":"2026-07-06T08:12:35Z","proceeding":"cs.LG","tasks":"[\"cs.LG\",\"cs.AI\"]","methods":"[]","has_code":false}
