{"ID":5936991,"CreatedAt":"2026-07-07T03:14:33.014478982Z","UpdatedAt":"2026-07-09T15:38:11.834581458Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2607.05243","arxiv_id":"2607.05243","title":"GUSH3R: Everyone Everywhere All at Once as Gaussians","abstract":"Reconstructing dynamic human-scene environments from monocular videos is a challenging problem that requires jointly modeling scene geometry, camera motion, and non-rigid human dynamics while enabling photorealistic rendering. Recent feed-forward methods can efficiently predict geometry, but they are often limited to non-photorealistic representations such as point clouds and meshes, or they fail to handle non-rigid objects, particularly dynamic humans. To fill this gap, we present GUSH3R (Gaussian-Unified Scene Human 3D Reconstruction), a feed-forward framework for online dynamic human-scene reconstruction. From a monocular human-scene video, our method reconstructs dynamic humans (everyone) and static scenes (everywhere) in a single forward pass (all at once) as 3D Gaussian Splatting (3DGS) primitives (as gaussians), which are geometrically consistent and capable of novel view synthesis. Experiments on monocular human-scene datasets demonstrate that our approach achieves competitive novel view synthesis quality while significantly improving inference efficiency compared to optimization-based methods.","short_abstract":"Reconstructing dynamic human-scene environments from monocular videos is a challenging problem that requires jointly modeling scene geometry, camera motion, and non-rigid human dynamics while enabling photorealistic rendering. Recent feed-forward methods can efficiently predict geometry, but they are often limited to n...","url_abs":"https://arxiv.org/abs/2607.05243","url_pdf":"https://arxiv.org/pdf/2607.05243v1","authors":"[\"Keito Abe\",\"Kaede Shiohara\",\"Takashi Otonari\",\"Toshihiko Yamasaki\"]","published":"2026-07-06T15:53:09Z","proceeding":"cs.CV","tasks":"[\"cs.CV\"]","methods":"[]","has_code":false}
