{"ID":5438786,"CreatedAt":"2026-07-01T01:17:58.482524686Z","UpdatedAt":"2026-07-03T10:18:46.416236719Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2606.31449","arxiv_id":"2606.31449","title":"Contextual Slate GLM Bandits with Limited Adaptivity","abstract":"We investigate the contextual slate bandit problem with generalized linear rewards under limited adaptivity. At each round, the learner is presented with $N$ sets of items, where each item is represented by a $d$-dimensional feature vector. The learner then constructs a slate by selecting one item per set; the resulting slate yields a scalar reward sampled from a Generalized Linear Model (GLM). We propose algorithms under two limited-adaptivity settings: (a) Batched and (b) Rarely-Switching. For the batched setting, we introduce B-SlateGLinCB, which partitions the time horizon into $\\mathcal{O}(\\log\\log T)$ batches such that each batch's policy relies only on data from previous batches. For the rarely-switching setting, we propose RS-SlateGLinCB, which adaptively performs only $\\mathcal{O}(Nd\\log T)$ parameter updates. Under a diversity assumption on the item sequences, we prove that B-SlateGLinCB and RS-SlateGLinCB achieve regret bounds of $\\mathcal{O}(Nd^{3/2}\\sqrt{T})$ and $\\mathcal{O}(Nd\\sqrt{T})$, respectively. Notably, both bounds are independent of the non-linearity parameter $κ$ that is typically found to scale the regret of GLM bandit algorithms. Our algorithms are computationally efficient, requiring only $\\text{poly}(N)$ time per round despite $2^{Ω(N)}$ possible slates. Simulations show our algorithms outperform existing baselines with limited adaptivity and remain competitive with Slate-GLM-OFU, a fully adaptive state-of-the-art algorithm. Notably, a slightly modified B-SlateGLinCB empirically matches this baseline. Finally, we demonstrate strong performance in a practical in-context example selection task for language models.","short_abstract":"We investigate the contextual slate bandit problem with generalized linear rewards under limited adaptivity. At each round, the learner is presented with $N$ sets of items, where each item is represented by a $d$-dimensional feature vector. The learner then constructs a slate by selecting one item per set; the resultin...","url_abs":"https://arxiv.org/abs/2606.31449","url_pdf":"https://arxiv.org/pdf/2606.31449v1","authors":"[\"Tanmay Goyal\",\"Sukruta Prakash Midigeshi\",\"Gaurav Sinha\"]","published":"2026-06-30T10:24:37Z","proceeding":"cs.LG","tasks":"[\"cs.LG\",\"stat.ML\"]","methods":"[\"Language Model\"]","has_code":false}
