{"ID":5438580,"CreatedAt":"2026-07-01T01:17:58.482524686Z","UpdatedAt":"2026-07-03T01:40:09.565152011Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2606.31050","arxiv_id":"2606.31050","title":"Learning Video Dynamics with Predictive Differentiable Rendering","abstract":"How to accurately predict a high-fidelity future world? While the visual world is inherently continuous, existing deterministic video prediction models operate in discrete pixel space and are mainly optimized with pixel-wise mean squared error (MSE), which often leads to over-smoothed predictions and a lack of fine-grained visual details. To address these limitations, we propose Predictive Differentiable Rendering (PDR), a novel end-to-end video prediction paradigm that bridges the gap between discrete and continuous representations. Inspired by recent progress in 3D reconstruction with 3D Gaussian Splatting, we introduce PredGS, a lightweight and plug-and-play adapter based on 2D Gaussian representation, which could be seamlessly integrated with existing pixel space predictors, significantly improving spatial detail preservation with negligible computational overhead. Furthermore, we develop predgsplat, a CUDA-accelerated differentiable 2D Gaussian renderer supporting arbitrary channels. Each Gaussian is defined by 5 + C learnable parameters (position, scale, rotation, and C channel amplitudes) and achieves up to 10x faster rendering than the baseline. Optimized by a combined L1 and SSIM loss, PDR overcomes the inherent blurring tendencies of MSE Loss, significantly enhancing the prediction performance. Extensive experiments on diverse real-world benchmarks, including TaxiBJ, WeatherBench, KTH, and Human3.6M, demonstrate that PDR consistently surpasses existing methods, delivering superior detail preservation, visual fidelity, and predictive accuracy.","short_abstract":"How to accurately predict a high-fidelity future world? While the visual world is inherently continuous, existing deterministic video prediction models operate in discrete pixel space and are mainly optimized with pixel-wise mean squared error (MSE), which often leads to over-smoothed predictions and a lack of fine-gra...","url_abs":"https://arxiv.org/abs/2606.31050","url_pdf":"https://arxiv.org/pdf/2606.31050v1","authors":"[\"Yujin Tang\",\"Tian Zhou\",\"Xin Lin\",\"Cheng Tan\",\"Yifan Hu\",\"Rong Jin\",\"SouYoung Jin\",\"Liang Sun\"]","published":"2026-06-30T02:36:34Z","proceeding":"cs.CV","tasks":"[\"cs.CV\",\"cs.AI\"]","methods":"[]","has_code":false}
