{"ID":3049890,"CreatedAt":"2026-06-04T02:13:16.786527022Z","UpdatedAt":"2026-06-06T15:44:26.945507316Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2606.05160","arxiv_id":"2606.05160","title":"GRAIL: Generating Humanoid Loco-Manipulation from 3D Assets and Video Priors","abstract":"Scaling humanoid loco-manipulation requires robot-compatible demonstrations across diverse objects, whole-body motions, and scene geometries, but teleoperation and motion capture are difficult to scale because each collection depends on physical setups, instrumented actors, and robot operation. We present GRAIL, a digital generation pipeline that remains fully virtual until deployment: it composes 3D assets, simulator-ready scenes, and priors from video foundation models (VFMs) to synthesize interactions without rebuilding physical environments or teleoperating the robot. Rather than reconstructing unconstrained in-the-wild videos, GRAIL starts from fully specified 3D configurations in which object geometry, camera parameters, metric scale, environment depth, and a robot-proportioned character are known before video generation and reused during reconstruction. This privileged setup better conditions 4D recovery, allowing model-based object tracking, human motion estimation, and interaction-aware optimization to reconstruct metric 4D human-object interaction (HOI) trajectories with reduced depth ambiguity and morphology mismatch. We retarget the recovered motions to a humanoid robot and train complementary task-general trackers: an object-aware latent adaptor for manipulation and a scene-aware tracker for terrain traversal. GRAIL produces over 20,000 sequences spanning pick-up, object manipulation, sitting, and terrain traversal. Using only GRAIL-generated data, we train egocentric visual policies through a sim-to-real pipeline and deploy them on a Unitree G1 humanoid, achieving 84\\% real-world success on diverse object pick-up and 90\\% success on stair-climbing.","short_abstract":"Scaling humanoid loco-manipulation requires robot-compatible demonstrations across diverse objects, whole-body motions, and scene geometries, but teleoperation and motion capture are difficult to scale because each collection depends on physical setups, instrumented actors, and robot operation. We present GRAIL, a digi...","url_abs":"https://arxiv.org/abs/2606.05160","url_pdf":"https://arxiv.org/pdf/2606.05160v1","authors":"[\"Tianyi Xie\",\"Haotian Zhang\",\"Jinhyung Park\",\"Zi Wang\",\"Bowen Wen\",\"Jiefeng Li\",\"Xueting Li\",\"Qingwei Ben\",\"Haoyang Weng\",\"Yufei Ye\",\"David Minor\",\"Tingwu Wang\",\"Chenfanfu Jiang\",\"Sanja Fidler\",\"Jan Kautz\",\"Linxi Fan\",\"Yuke Zhu\",\"Zhengyi Luo\",\"Umar Iqbal\",\"Ye Yuan\"]","published":"2026-06-03T17:57:45Z","proceeding":"cs.RO","tasks":"[\"cs.RO\"]","methods":"[]","has_code":false}
