{"ID":2899570,"CreatedAt":"2026-06-01T04:54:23.091178241Z","UpdatedAt":"2026-06-01T04:54:23.091178241Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2507.05267","arxiv_id":"2507.05267","title":"Strongly Solving $7 \\times 6$ Connect-Four on Consumer Grade Hardware","abstract":"While the game Connect-Four has been solved mathematically and the best move can be effectively computed with search based methods, a strong solution in the form of a look-up table was believed to be infeasible. In this paper, we revisit a symbolic search method based on binary decision diagrams to produce strong solutions. With our efficient implementation we were able to produce a 89.6 GB large look-up table in 47 hours on a single CPU core with 128 GB main memory for the standard $7 \\times 6$ board size. In addition to this win-draw-loss evaluation, we include an alpha-beta search in our open source artifact to find the move which achieves the fastest win or slowest loss.","short_abstract":"While the game Connect-Four has been solved mathematically and the best move can be effectively computed with search based methods, a strong solution in the form of a look-up table was believed to be infeasible. In this paper, we revisit a symbolic search method based on binary decision diagrams to produce strong solut...","url_abs":"https://arxiv.org/abs/2507.05267","url_pdf":"https://arxiv.org/pdf/2507.05267v1","authors":"[\"Markus Böck\"]","published":"2025-07-01T09:33:24Z","proceeding":"cs.AI","tasks":"[\"cs.AI\"]","methods":"[]","has_code":false}
