{"ID":2890791,"CreatedAt":"2026-06-01T04:54:23.091178241Z","UpdatedAt":"2026-06-01T04:54:23.091178241Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2507.18155","arxiv_id":"2507.18155","title":"GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head Avatar","abstract":"Despite recent progress in 3D head avatar generation, balancing identity preservation, i.e., reconstruction, with novel poses and expressions, i.e., animation, remains a challenge. Existing methods struggle to adapt Gaussians to varying geometrical deviations across facial regions, resulting in suboptimal quality. To address this, we propose GeoAvatar, a framework for adaptive geometrical Gaussian Splatting. GeoAvatar leverages Adaptive Pre-allocation Stage (APS), an unsupervised method that segments Gaussians into rigid and flexible sets for adaptive offset regularization. Then, based on mouth anatomy and dynamics, we introduce a novel mouth structure and the part-wise deformation strategy to enhance the animation fidelity of the mouth. Finally, we propose a regularization loss for precise rigging between Gaussians and 3DMM faces. Moreover, we release DynamicFace, a video dataset with highly expressive facial motions. Extensive experiments show the superiority of GeoAvatar compared to state-of-the-art methods in reconstruction and novel animation scenarios.","short_abstract":"Despite recent progress in 3D head avatar generation, balancing identity preservation, i.e., reconstruction, with novel poses and expressions, i.e., animation, remains a challenge. Existing methods struggle to adapt Gaussians to varying geometrical deviations across facial regions, resulting in suboptimal quality. To a...","url_abs":"https://arxiv.org/abs/2507.18155","url_pdf":"https://arxiv.org/pdf/2507.18155v1","authors":"[\"SeungJun Moon\",\"Hah Min Lew\",\"Seungeun Lee\",\"Ji-Su Kang\",\"Gyeong-Moon Park\"]","published":"2025-07-24T07:41:40Z","proceeding":"cs.GR","tasks":"[\"cs.GR\",\"cs.CV\",\"cs.LG\"]","methods":"[]","has_code":false}
