{"ID":2889591,"CreatedAt":"2026-06-01T04:54:23.091178241Z","UpdatedAt":"2026-06-01T04:54:23.091178241Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2507.20730","arxiv_id":"2507.20730","title":"Vocalize: Lead Acquisition and User Engagement through Gamified Voice Competitions","abstract":"This paper explores the prospect of creating engaging user experiences and collecting leads through an interactive and gamified platform. We introduce Vocalize, an end-to-end system for increasing user engagement and lead acquisition through gamified voice competitions. Using audio processing techniques and LLMs, we create engaging and interactive experiences that have the potential to reach a wide audience, foster brand recognition, and increase customer loyalty. We describe the system from a technical standpoint and report results from launching Vocalize at 4 different live events. Our user study shows that Vocalize is capable of generating significant user engagement, which shows potential for gamified audio campaigns in marketing and similar verticals.","short_abstract":"This paper explores the prospect of creating engaging user experiences and collecting leads through an interactive and gamified platform. We introduce Vocalize, an end-to-end system for increasing user engagement and lead acquisition through gamified voice competitions. Using audio processing techniques and LLMs, we cr...","url_abs":"https://arxiv.org/abs/2507.20730","url_pdf":"https://arxiv.org/pdf/2507.20730v1","authors":"[\"Edvin Teskeredzic\",\"Muamer Paric\",\"Adna Sestic\",\"Petra Fribert\",\"Anamarija Lukac\",\"Hadzem Hadzic\",\"Kemal Altwlkany\",\"Emanuel Lacic\"]","published":"2025-07-28T11:26:39Z","proceeding":"cs.HC","tasks":"[\"cs.HC\",\"cs.MM\"]","methods":"[\"Large Language Model\"]","has_code":false}
