{"ID":2880889,"CreatedAt":"2026-06-01T04:54:23.091178241Z","UpdatedAt":"2026-06-01T04:54:23.091178241Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2508.14295","arxiv_id":"2508.14295","title":"Pixels to Play: A Foundation Model for 3D Gameplay","abstract":"We introduce Pixels2Play-0.1 (P2P0.1), a foundation model that learns to play a wide range of 3D video games with recognizable human-like behavior. Motivated by emerging consumer and developer use cases - AI teammates, controllable NPCs, personalized live-streamers, assistive testers - we argue that an agent must rely on the same pixel stream available to players and generalize to new titles with minimal game-specific engineering. P2P0.1 is trained end-to-end with behavior cloning: labeled demonstrations collected from instrumented human game-play are complemented by unlabeled public videos, to which we impute actions via an inverse-dynamics model. A decoder-only transformer with auto-regressive action output handles the large action space while remaining latency-friendly on a single consumer GPU. We report qualitative results showing competent play across simple Roblox and classic MS-DOS titles, ablations on unlabeled data, and outline the scaling and evaluation steps required to reach expert-level, text-conditioned control.","short_abstract":"We introduce Pixels2Play-0.1 (P2P0.1), a foundation model that learns to play a wide range of 3D video games with recognizable human-like behavior. Motivated by emerging consumer and developer use cases - AI teammates, controllable NPCs, personalized live-streamers, assistive testers - we argue that an agent must rely...","url_abs":"https://arxiv.org/abs/2508.14295","url_pdf":"https://arxiv.org/pdf/2508.14295v1","authors":"[\"Yuguang Yue\",\"Chris Green\",\"Samuel Hunt\",\"Irakli Salia\",\"Wenzhe Shi\",\"Jonathan J Hunt\"]","published":"2025-08-19T22:24:50Z","proceeding":"cs.CV","tasks":"[\"cs.CV\",\"cs.AI\",\"cs.LG\"]","methods":"[\"Transformer\"]","has_code":false}
