{"ID":2877989,"CreatedAt":"2026-06-01T04:54:23.091178241Z","UpdatedAt":"2026-06-01T04:54:23.091178241Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2508.18797","arxiv_id":"2508.18797","title":"CausalMACE: Causality Empowered Multi-Agents in Minecraft Cooperative Tasks","abstract":"Minecraft, as an open-world virtual interactive environment, has become a prominent platform for research on agent decision-making and execution. Existing works primarily adopt a single Large Language Model (LLM) agent to complete various in-game tasks. However, for complex tasks requiring lengthy sequences of actions, single-agent approaches often face challenges related to inefficiency and limited fault tolerance. Despite these issues, research on multi-agent collaboration remains scarce. In this paper, we propose CausalMACE, a holistic causality planning framework designed to enhance multi-agent systems, in which we incorporate causality to manage dependencies among subtasks. Technically, our proposed framework introduces two modules: an overarching task graph for global task planning and a causality-based module for dependency management, where inherent rules are adopted to perform causal intervention. Experimental results demonstrate our approach achieves state-of-the-art performance in multi-agent cooperative tasks of Minecraft.","short_abstract":"Minecraft, as an open-world virtual interactive environment, has become a prominent platform for research on agent decision-making and execution. Existing works primarily adopt a single Large Language Model (LLM) agent to complete various in-game tasks. However, for complex tasks requiring lengthy sequences of actions,...","url_abs":"https://arxiv.org/abs/2508.18797","url_pdf":"https://arxiv.org/pdf/2508.18797v1","authors":"[\"Qi Chai\",\"Zhang Zheng\",\"Junlong Ren\",\"Deheng Ye\",\"Zichuan Lin\",\"Hao Wang\"]","published":"2025-08-26T08:29:05Z","proceeding":"cs.AI","tasks":"[\"cs.AI\"]","methods":"[\"Large Language Model\",\"Language Model\"]","has_code":false}
