{"ID":2873297,"CreatedAt":"2026-06-01T04:54:23.091178241Z","UpdatedAt":"2026-06-01T04:54:23.091178241Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2509.06374","arxiv_id":"2509.06374","title":"MAPF-HD: Multi-Agent Path Finding in High-Density Environments","abstract":"Multi-agent path finding (MAPF) involves planning efficient paths for multiple agents to move simultaneously while avoiding collisions. In typical warehouse environments, agents are often sparsely distributed along aisles; however, increasing the agent density can improve space efficiency. When the agent density is high, it becomes necessary to optimize the paths not only for goal-assigned agents but also for those obstructing them. This study proposes a novel MAPF framework for high-density environments (MAPF-HD). Several studies have explored MAPF in similar settings using integer linear programming (ILP). However, ILP-based methods require substantial computation time to optimize all agent paths simultaneously. Even in small grid-based environments with fewer than $100$ cells, these computations can take tens to hundreds of seconds. Such high computational costs render these methods impractical for large-scale applications such as automated warehouses and valet parking. To address these limitations, we introduce the phased null-agent swapping (PHANS) method. PHANS employs a heuristic approach to incrementally swap positions between agents and empty vertices. This method solves the MAPF-HD problem within a few seconds, even in large environments containing more than $700$ cells. The proposed method has the potential to improve efficiency in various real-world applications such as warehouse logistics, traffic management, and crowd control. The implementation is available at https://github.com/ToyotaCRDL/MAPF-in-High-Density-Envs.","short_abstract":"Multi-agent path finding (MAPF) involves planning efficient paths for multiple agents to move simultaneously while avoiding collisions. In typical warehouse environments, agents are often sparsely distributed along aisles; however, increasing the agent density can improve space efficiency. When the agent density is hig...","url_abs":"https://arxiv.org/abs/2509.06374","url_pdf":"https://arxiv.org/pdf/2509.06374v2","authors":"[\"Hiroya Makino\",\"Seigo Ito\"]","published":"2025-09-08T06:59:46Z","proceeding":"cs.MA","tasks":"[\"cs.MA\",\"cs.RO\"]","methods":"[]","has_code":false,"code_links":[{"ID":610042,"CreatedAt":"2026-06-01T04:54:23.091178241Z","UpdatedAt":"2026-06-01T04:54:23.091178241Z","DeletedAt":null,"paper_id":2873297,"paper_url":"https://arxiv.org/abs/2509.06374","paper_title":"MAPF-HD: Multi-Agent Path Finding in High-Density Environments","repo_url":"https://github.com/ToyotaCRDL/MAPF-in-High-Density-Envs","is_official":false,"mentioned_in_paper":false,"mentioned_in_github":true,"github_stars":0}]}
