{"ID":2867764,"CreatedAt":"2026-06-01T04:54:23.091178241Z","UpdatedAt":"2026-06-01T04:54:23.091178241Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2509.17864","arxiv_id":"2509.17864","title":"ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos","abstract":"Achieving truly practical dynamic 3D reconstruction requires online operation, global pose and map consistency, detailed appearance modeling, and the flexibility to handle both RGB and RGB-D inputs. However, existing SLAM methods typically merely remove the dynamic parts or require RGB-D input, while offline methods are not scalable to long video sequences, and current transformer-based feedforward methods lack global consistency and appearance details. To this end, we achieve online dynamic scene reconstruction by disentangling the static and dynamic parts within a SLAM system. The poses are tracked robustly with a novel motion masking strategy, and dynamic parts are reconstructed leveraging a progressive adaptation of a Motion Scaffolds graph. Our method yields novel view renderings competitive to offline methods and achieves on-par tracking with state-of-the-art dynamic SLAM methods.","short_abstract":"Achieving truly practical dynamic 3D reconstruction requires online operation, global pose and map consistency, detailed appearance modeling, and the flexibility to handle both RGB and RGB-D inputs. However, existing SLAM methods typically merely remove the dynamic parts or require RGB-D input, while offline methods ar...","url_abs":"https://arxiv.org/abs/2509.17864","url_pdf":"https://arxiv.org/pdf/2509.17864v1","authors":"[\"Shi Chen\",\"Erik Sandström\",\"Sandro Lombardi\",\"Siyuan Li\",\"Martin R. Oswald\"]","published":"2025-09-22T14:58:11Z","proceeding":"cs.CV","tasks":"[\"cs.CV\"]","methods":"[\"Transformer\"]","has_code":false}
