{"ID":2864131,"CreatedAt":"2026-06-01T04:54:23.091178241Z","UpdatedAt":"2026-06-01T04:54:23.091178241Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2509.23630","arxiv_id":"2509.23630","title":"Game-Oriented ASR Error Correction via RAG-Enhanced LLM","abstract":"With the rise of multiplayer online games, real-time voice communication is essential for team coordination. However, general ASR systems struggle with gaming-specific challenges like short phrases, rapid speech, jargon, and noise, leading to frequent errors. To address this, we propose the GO-AEC framework, which integrates large language models, Retrieval-Augmented Generation (RAG), and a data augmentation strategy using LLMs and TTS. GO-AEC includes data augmentation, N-best hypothesis-based correction, and a dynamic game knowledge base. Experiments show GO-AEC reduces character error rate by 6.22% and sentence error rate by 29.71%, significantly improving ASR accuracy in gaming scenarios.","short_abstract":"With the rise of multiplayer online games, real-time voice communication is essential for team coordination. However, general ASR systems struggle with gaming-specific challenges like short phrases, rapid speech, jargon, and noise, leading to frequent errors. To address this, we propose the GO-AEC framework, which inte...","url_abs":"https://arxiv.org/abs/2509.23630","url_pdf":"https://arxiv.org/pdf/2509.23630v1","authors":"[\"Yan Jiang\",\"Yongle Luo\",\"Qixian Zhou\",\"Elvis S. Liu\"]","published":"2025-09-28T04:12:07Z","proceeding":"cs.AI","tasks":"[\"cs.AI\"]","methods":"[\"RAG\",\"Large Language Model\",\"Language Model\"]","has_code":false}
