{"ID":2854802,"CreatedAt":"2026-06-01T04:54:23.091178241Z","UpdatedAt":"2026-06-01T04:54:23.091178241Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2510.14947","arxiv_id":"2510.14947","title":"Architecture Is All You Need: Diversity-Enabled Sweet Spots for Robust Humanoid Locomotion","abstract":"Robust humanoid locomotion in unstructured environments requires architectures that balance fast low-level stabilization with slower perceptual decision-making. We show that a simple layered control architecture (LCA), a proprioceptive stabilizer running at high rate, coupled with a compact low-rate perceptual policy, enables substantially more robust performance than monolithic end-to-end designs, even when using minimal perception encoders. Through a two-stage training curriculum (blind stabilizer pretraining followed by perceptual fine-tuning), we demonstrate that layered policies consistently outperform one-stage alternatives in both simulation and hardware. On a Unitree G1 humanoid, our approach succeeds across stair and ledge tasks where one-stage perceptual policies fail. These results highlight that architectural separation of timescales, rather than network scale or complexity, is the key enabler for robust perception-conditioned locomotion.","short_abstract":"Robust humanoid locomotion in unstructured environments requires architectures that balance fast low-level stabilization with slower perceptual decision-making. We show that a simple layered control architecture (LCA), a proprioceptive stabilizer running at high rate, coupled with a compact low-rate perceptual policy,...","url_abs":"https://arxiv.org/abs/2510.14947","url_pdf":"https://arxiv.org/pdf/2510.14947v2","authors":"[\"Blake Werner\",\"Lizhi Yang\",\"Aaron D. Ames\"]","published":"2025-10-16T17:56:08Z","proceeding":"cs.RO","tasks":"[\"cs.RO\",\"cs.AI\",\"cs.LG\",\"eess.SY\"]","methods":"[]","has_code":false}
