{"ID":2854380,"CreatedAt":"2026-06-01T04:54:23.091178241Z","UpdatedAt":"2026-06-01T04:54:23.091178241Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2510.14243","arxiv_id":"2510.14243","title":"Spatial Computing Communications for Multi-User Virtual Reality in Distributed Mobile Edge Computing Network","abstract":"Immersive virtual reality (VR) applications impose stringent requirements on latency, energy efficiency, and computational resources, particularly in multi-user interactive scenarios. To address these challenges, we introduce the concept of spatial computing communications (SCC), a framework designed to meet the latency and energy demands of multi-user VR over distributed mobile edge computing (MEC) networks. SCC jointly represents the physical space, defined by users and base stations, and the virtual space, representing shared immersive environments, using a probabilistic model of user dynamics and resource requirements. The resource deployment task is then formulated as a multi-objective combinatorial optimization (MOCO) problem that simultaneously minimizes system latency and energy consumption across distributed MEC resources. To solve this problem, we propose MO-CMPO, a multi-objective consistency model with policy optimization that integrates supervised learning and reinforcement learning (RL) fine-tuning guided by preference weights. Leveraging a sparse graph neural network (GNN), MO-CMPO efficiently generates Pareto-optimal solutions. Simulations with real-world New Radio base station datasets demonstrate that MO-CMPO achieves superior hypervolume performance and significantly lower inference latency than baseline methods. Furthermore, the analysis reveals practical deployment patterns: latency-oriented solutions favor local MEC execution to reduce transmission delay, while energy-oriented solutions minimize redundant placements to save energy.","short_abstract":"Immersive virtual reality (VR) applications impose stringent requirements on latency, energy efficiency, and computational resources, particularly in multi-user interactive scenarios. To address these challenges, we introduce the concept of spatial computing communications (SCC), a framework designed to meet the latenc...","url_abs":"https://arxiv.org/abs/2510.14243","url_pdf":"https://arxiv.org/pdf/2510.14243v1","authors":"[\"Caolu Xu\",\"Zhiyong Chen\",\"Meixia Tao\",\"Li Song\",\"Wenjun Zhang\"]","published":"2025-10-16T02:55:01Z","proceeding":"cs.IT","tasks":"[\"cs.IT\",\"cs.AI\"]","methods":"[\"Graph Neural Network\",\"Reinforcement Learning\"]","has_code":false}
