{"ID":2845625,"CreatedAt":"2026-06-01T04:54:23.091178241Z","UpdatedAt":"2026-06-01T04:54:23.091178241Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2511.03155","arxiv_id":"2511.03155","title":"Generative Sequential Recommendation via Hierarchical Behavior Modeling","abstract":"Recommender systems in multi-behavior domains, such as advertising and e-commerce, aim to guide users toward high-value but inherently sparse conversions. Leveraging auxiliary behaviors (e.g., clicks, likes, shares) is therefore essential. Recent progress on generative recommendations has brought new possibilities for multi-behavior sequential recommendation. However, existing generative approaches face two significant challenges: 1) Inadequate Sequence Modeling: capture the complex, cross-level dependencies within user behavior sequences, and 2) Lack of Suitable Datasets: publicly available multi-behavior recommendation datasets are almost exclusively derived from e-commerce platforms, limiting the validation of feasibility in other domains, while also lacking sufficient side information for semantic ID generation. To address these issues, we propose a novel generative framework, GAMER (Generative Augmentation and Multi-lEvel behavior modeling for Recommendation), built upon a decoder-only backbone. GAMER introduces a cross-level interaction layer to capture hierarchical dependencies among behaviors and a sequential augmentation strategy that enhances robustness in training. To further advance this direction, we collect and release ShortVideoAD, a large-scale multi-behavior dataset from a mainstream short-video platform, which differs fundamentally from existing e-commerce datasets and provides pretrained semantic IDs for research on generative methods. Extensive experiments show that GAMER consistently outperforms both discriminative and generative baselines across multiple metrics.","short_abstract":"Recommender systems in multi-behavior domains, such as advertising and e-commerce, aim to guide users toward high-value but inherently sparse conversions. Leveraging auxiliary behaviors (e.g., clicks, likes, shares) is therefore essential. Recent progress on generative recommendations has brought new possibilities for...","url_abs":"https://arxiv.org/abs/2511.03155","url_pdf":"https://arxiv.org/pdf/2511.03155v1","authors":"[\"Zhefan Wang\",\"Guokai Yan\",\"Jinbei Yu\",\"Siyu Gu\",\"Jingyan Chen\",\"Peng Jiang\",\"Zhiqiang Guo\",\"Min Zhang\"]","published":"2025-11-05T03:27:01Z","proceeding":"cs.IR","tasks":"[\"cs.IR\"]","methods":"[]","has_code":false}
