{"ID":2844665,"CreatedAt":"2026-06-01T04:54:23.091178241Z","UpdatedAt":"2026-06-01T04:54:23.091178241Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2511.06046","arxiv_id":"2511.06046","title":"StreamSTGS: Streaming Spatial and Temporal Gaussian Grids for Real-Time Free-Viewpoint Video","abstract":"Streaming free-viewpoint video~(FVV) in real-time still faces significant challenges, particularly in training, rendering, and transmission efficiency. Harnessing superior performance of 3D Gaussian Splatting~(3DGS), recent 3DGS-based FVV methods have achieved notable breakthroughs in both training and rendering. However, the storage requirements of these methods can reach up to $10$MB per frame, making stream FVV in real-time impossible. To address this problem, we propose a novel FVV representation, dubbed StreamSTGS, designed for real-time streaming. StreamSTGS represents a dynamic scene using canonical 3D Gaussians, temporal features, and a deformation field. For high compression efficiency, we encode canonical Gaussian attributes as 2D images and temporal features as a video. This design not only enables real-time streaming, but also inherently supports adaptive bitrate control based on network condition without any extra training. Moreover, we propose a sliding window scheme to aggregate adjacent temporal features to learn local motions, and then introduce a transformer-guided auxiliary training module to learn global motions. On diverse FVV benchmarks, StreamSTGS demonstrates competitive performance on all metrics compared to state-of-the-art methods. Notably, StreamSTGS increases the PSNR by an average of $1$dB while reducing the average frame size to just $170$KB. The code is publicly available on https://github.com/kkkzh/StreamSTGS.","short_abstract":"Streaming free-viewpoint video~(FVV) in real-time still faces significant challenges, particularly in training, rendering, and transmission efficiency. Harnessing superior performance of 3D Gaussian Splatting~(3DGS), recent 3DGS-based FVV methods have achieved notable breakthroughs in both training and rendering. Howev...","url_abs":"https://arxiv.org/abs/2511.06046","url_pdf":"https://arxiv.org/pdf/2511.06046v1","authors":"[\"Zhihui Ke\",\"Yuyang Liu\",\"Xiaobo Zhou\",\"Tie Qiu\"]","published":"2025-11-08T15:35:43Z","proceeding":"cs.CV","tasks":"[\"cs.CV\"]","methods":"[\"Transformer\"]","has_code":false,"code_links":[{"ID":607315,"CreatedAt":"2026-06-01T04:54:23.091178241Z","UpdatedAt":"2026-06-01T04:54:23.091178241Z","DeletedAt":null,"paper_id":2844665,"paper_url":"https://arxiv.org/abs/2511.06046","paper_title":"StreamSTGS: Streaming Spatial and Temporal Gaussian Grids for Real-Time Free-Viewpoint Video","repo_url":"https://github.com/kkkzh/StreamSTGS","is_official":false,"mentioned_in_paper":false,"mentioned_in_github":true,"github_stars":0}]}
