{"ID":2839017,"CreatedAt":"2026-06-01T04:54:23.091178241Z","UpdatedAt":"2026-06-01T04:54:23.091178241Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2511.16226","arxiv_id":"2511.16226","title":"Deep SOR Minimax Q-learning for Two-player Zero-sum Game","abstract":"In this work, we consider the problem of a two-player zero-sum game. In the literature, the successive over-relaxation Q-learning algorithm has been developed and implemented, and it is seen to result in a lower contraction factor for the associated Q-Bellman operator resulting in a faster value iteration-based procedure. However, this has been presented only for the tabular case and not for the setting with function approximation that typically caters to real-world high-dimensional state-action spaces. Furthermore, such settings in the case of two-player zero-sum games have not been considered. We thus propose a deep successive over-relaxation minimax Q-learning algorithm that incorporates deep neural networks as function approximators and is suitable for high-dimensional spaces. We prove the finite-time convergence of the proposed algorithm. Through numerical experiments, we show the effectiveness of the proposed method over the existing Q-learning algorithm. Our ablation studies demonstrate the effect of different values of the crucial successive over-relaxation parameter.","short_abstract":"In this work, we consider the problem of a two-player zero-sum game. In the literature, the successive over-relaxation Q-learning algorithm has been developed and implemented, and it is seen to result in a lower contraction factor for the associated Q-Bellman operator resulting in a faster value iteration-based procedu...","url_abs":"https://arxiv.org/abs/2511.16226","url_pdf":"https://arxiv.org/pdf/2511.16226v1","authors":"[\"Saksham Gautam\",\"Lakshmi Mandal\",\"Shalabh Bhatnagar\"]","published":"2025-11-20T10:52:42Z","proceeding":"cs.LG","tasks":"[\"cs.LG\"]","methods":"[\"Large Language Model\"]","has_code":false}
