{"ID":2838008,"CreatedAt":"2026-06-01T04:54:23.091178241Z","UpdatedAt":"2026-06-01T04:54:23.091178241Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2511.18441","arxiv_id":"2511.18441","title":"ReCoGS: Real-time ReColoring for Gaussian Splatting scenes","abstract":"Gaussian Splatting has emerged as a leading method for novel view synthesis, offering superior training efficiency and real-time inference compared to NeRF approaches, while still delivering high-quality reconstructions. Beyond view synthesis, this 3D representation has also been explored for editing tasks. Many existing methods leverage 2D diffusion models to generate multi-view datasets for training, but they often suffer from limitations such as view inconsistencies, lack of fine-grained control, and high computational demand. In this work, we focus specifically on the editing task of recoloring. We introduce a user-friendly pipeline that enables precise selection and recoloring of regions within a pre-trained Gaussian Splatting scene. To demonstrate the real-time performance of our method, we also present an interactive tool that allows users to experiment with the pipeline in practice. Code is available at https://github.com/loryruta/recogs.","short_abstract":"Gaussian Splatting has emerged as a leading method for novel view synthesis, offering superior training efficiency and real-time inference compared to NeRF approaches, while still delivering high-quality reconstructions. Beyond view synthesis, this 3D representation has also been explored for editing tasks. Many existi...","url_abs":"https://arxiv.org/abs/2511.18441","url_pdf":"https://arxiv.org/pdf/2511.18441v1","authors":"[\"Lorenzo Rutayisire\",\"Nicola Capodieci\",\"Fabio Pellacini\"]","published":"2025-11-23T13:25:14Z","proceeding":"cs.CV","tasks":"[\"cs.CV\",\"cs.GR\"]","methods":"[\"Diffusion Model\"]","has_code":false,"code_links":[{"ID":606729,"CreatedAt":"2026-06-01T04:54:23.091178241Z","UpdatedAt":"2026-06-01T04:54:23.091178241Z","DeletedAt":null,"paper_id":2838008,"paper_url":"https://arxiv.org/abs/2511.18441","paper_title":"ReCoGS: Real-time ReColoring for Gaussian Splatting scenes","repo_url":"https://github.com/loryruta/recogs","is_official":false,"mentioned_in_paper":false,"mentioned_in_github":true,"github_stars":0}]}
