{"ID":2837308,"CreatedAt":"2026-06-01T04:54:23.091178241Z","UpdatedAt":"2026-06-01T04:54:23.091178241Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2511.18734","arxiv_id":"2511.18734","title":"Yo'City: Personalized and Boundless 3D Realistic City Scene Generation via Self-Critic Expansion","abstract":"Realistic 3D city generation is fundamental to a wide range of applications, including virtual reality and digital twins. However, most existing methods rely on training a single diffusion model, which limits their ability to generate personalized and boundless city-scale scenes. In this paper, we present Yo'City, a novel agentic framework that enables user-customized and infinitely expandable 3D city generation by leveraging the reasoning and compositional capabilities of off-the-shelf large models. Specifically, Yo'City first conceptualizes the city through a top-down planning strategy that defines a hierarchical \"City-District-Grid\" structure. The Global Planner determines the overall layout and potential functional districts, while the Local Designer further refines each district with detailed grid-level descriptions. Subsequently, the grid-level 3D generation is achieved through a \"produce-refine-evaluate\" isometric image synthesis loop, followed by image-to-3D generation. To simulate continuous city evolution, Yo'City further introduces a user-interactive, relationship-guided expansion mechanism, which performs scene graph-based distance- and semantics-aware layout optimization, ensuring spatially coherent city growth. To comprehensively evaluate our method, we construct a diverse benchmark dataset and design six multi-dimensional metrics that assess generation quality from the perspectives of semantics, geometry, texture, and layout. Extensive experiments demonstrate that Yo'City consistently outperforms existing state-of-the-art methods across all evaluation aspects.","short_abstract":"Realistic 3D city generation is fundamental to a wide range of applications, including virtual reality and digital twins. However, most existing methods rely on training a single diffusion model, which limits their ability to generate personalized and boundless city-scale scenes. In this paper, we present Yo'City, a no...","url_abs":"https://arxiv.org/abs/2511.18734","url_pdf":"https://arxiv.org/pdf/2511.18734v3","authors":"[\"Keyang Lu\",\"Sifan Zhou\",\"Hongbin Xu\",\"Gang Xu\",\"Zhifei Yang\",\"Yikai Wang\",\"Zhen Xiao\",\"Jieyi Long\",\"Ming Li\"]","published":"2025-11-24T04:02:48Z","proceeding":"cs.CV","tasks":"[\"cs.CV\",\"cs.AI\"]","methods":"[\"Diffusion Model\"]","has_code":false}
