{"ID":2835542,"CreatedAt":"2026-06-01T04:54:23.091178241Z","UpdatedAt":"2026-06-01T04:54:23.091178241Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2511.23227","arxiv_id":"2511.23227","title":"PointCNN++: Performant Convolution on Native Points","abstract":"Existing convolutional learning methods for 3D point cloud data are divided into two paradigms: point-based methods that preserve geometric precision but often face performance challenges, and voxel-based methods that achieve high efficiency through quantization at the cost of geometric fidelity. This loss of precision is a critical bottleneck for tasks such as point cloud registration. We propose PointCNN++, a novel architectural design that fundamentally mitigates this precision-performance trade-off. It $\\textbf{generalizes sparse convolution from voxels to points}$, treating voxel-based convolution as a specialized, degraded case of our more general point-based convolution. First, we introduce a point-centric convolution where the receptive field is centered on the original, high-precision point coordinates. Second, to make this high-fidelity operation performant, we design a computational strategy that operates $\\textbf{natively}$ on points. We formulate the convolution on native points as a Matrix-Vector Multiplication and Reduction (MVMR) problem, for which we develop a dedicated, highly-optimized GPU kernel. Experiments demonstrate that PointCNN++ $\\textbf{uses an order of magnitude less memory and is several times faster}$ than representative point-based methods. Furthermore, when used as a simple replacement for the voxel-based backbones it generalizes, it $\\textbf{significantly improves point cloud registration accuracies while proving both more memory-efficient and faster}$. PointCNN++ shows that preserving geometric detail and achieving high performance are not mutually exclusive, paving the way for a new class of 3D learning with high fidelity and efficiency. Our code will be open sourced.","short_abstract":"Existing convolutional learning methods for 3D point cloud data are divided into two paradigms: point-based methods that preserve geometric precision but often face performance challenges, and voxel-based methods that achieve high efficiency through quantization at the cost of geometric fidelity. This loss of precision...","url_abs":"https://arxiv.org/abs/2511.23227","url_pdf":"https://arxiv.org/pdf/2511.23227v3","authors":"[\"Lihan Li\",\"Haofeng Zhong\",\"Rui Bu\",\"Mingchao Sun\",\"Wenzheng Chen\",\"Baoquan Chen\",\"Yangyan Li\"]","published":"2025-11-28T14:35:35Z","proceeding":"cs.CV","tasks":"[\"cs.CV\"]","methods":"[\"Convolutional Neural Network\"]","has_code":false}
