{"ID":2834648,"CreatedAt":"2026-06-01T04:54:23.091178241Z","UpdatedAt":"2026-06-01T04:54:23.091178241Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2512.01960","arxiv_id":"2512.01960","title":"SpriteHand: Real-Time Versatile Hand-Object Interaction with Autoregressive Video Generation","abstract":"Modeling and synthesizing complex hand-object interactions remains a significant challenge, even for state-of-the-art physics engines. Conventional simulation-based approaches rely on explicitly defined rigid object models and pre-scripted hand gestures, making them inadequate for capturing dynamic interactions with non-rigid or articulated entities such as deformable fabrics, elastic materials, hinge-based structures, furry surfaces, or even living creatures. In this paper, we present SpriteHand, an autoregressive video generation framework for real-time synthesis of versatile hand-object interaction videos across a wide range of object types and motion patterns. SpriteHand takes as input a static object image and a video stream in which the hands are imagined to interact with the virtual object embedded in a real-world scene, and generates corresponding hand-object interaction effects in real time. Our model employs a causal inference architecture for autoregressive generation and leverages a hybrid post-training approach to enhance visual realism and temporal coherence. Our 1.3B model supports real-time streaming generation at around 18 FPS and 640x368 resolution, with an approximate 150 ms latency on a single NVIDIA RTX 5090 GPU, and more than a minute of continuous output. Experiments demonstrate superior visual quality, physical plausibility, and interaction fidelity compared to both generative and engine-based baselines.","short_abstract":"Modeling and synthesizing complex hand-object interactions remains a significant challenge, even for state-of-the-art physics engines. Conventional simulation-based approaches rely on explicitly defined rigid object models and pre-scripted hand gestures, making them inadequate for capturing dynamic interactions with no...","url_abs":"https://arxiv.org/abs/2512.01960","url_pdf":"https://arxiv.org/pdf/2512.01960v1","authors":"[\"Zisu Li\",\"Hengye Lyu\",\"Jiaxin Shi\",\"Yufeng Zeng\",\"Mingming Fan\",\"Hanwang Zhang\",\"Chen Liang\"]","published":"2025-12-01T18:13:40Z","proceeding":"cs.CV","tasks":"[\"cs.CV\",\"cs.HC\"]","methods":"[]","has_code":false}
