{"ID":2833635,"CreatedAt":"2026-06-01T04:54:23.091178241Z","UpdatedAt":"2026-06-01T04:54:23.091178241Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2512.04040","arxiv_id":"2512.04040","title":"RELIC: Interactive Video World Model with Long-Horizon Memory","abstract":"A truly interactive world model requires three key ingredients: real-time long-horizon streaming, consistent spatial memory, and precise user control. However, most existing approaches address only one of these aspects in isolation, as achieving all three simultaneously is highly challenging-for example, long-term memory mechanisms often degrade real-time performance. In this work, we present RELIC, a unified framework that tackles these three challenges altogether. Given a single image and a text description, RELIC enables memory-aware, long-duration exploration of arbitrary scenes in real time. Built upon recent autoregressive video-diffusion distillation techniques, our model represents long-horizon memory using highly compressed historical latent tokens encoded with both relative actions and absolute camera poses within the KV cache. This compact, camera-aware memory structure supports implicit 3D-consistent content retrieval and enforces long-term coherence with minimal computational overhead. In parallel, we fine-tune a bidirectional teacher video model to generate sequences beyond its original 5-second training horizon, and transform it into a causal student generator using a new memory-efficient self-forcing paradigm that enables full-context distillation over long-duration teacher as well as long student self-rollouts. Implemented as a 14B-parameter model and trained on a curated Unreal Engine-rendered dataset, RELIC achieves real-time generation at 16 FPS while demonstrating more accurate action following, more stable long-horizon streaming, and more robust spatial-memory retrieval compared with prior work. These capabilities establish RELIC as a strong foundation for the next generation of interactive world modeling.","short_abstract":"A truly interactive world model requires three key ingredients: real-time long-horizon streaming, consistent spatial memory, and precise user control. However, most existing approaches address only one of these aspects in isolation, as achieving all three simultaneously is highly challenging-for example, long-term memo...","url_abs":"https://arxiv.org/abs/2512.04040","url_pdf":"https://arxiv.org/pdf/2512.04040v1","authors":"[\"Yicong Hong\",\"Yiqun Mei\",\"Chongjian Ge\",\"Yiran Xu\",\"Yang Zhou\",\"Sai Bi\",\"Yannick Hold-Geoffroy\",\"Mike Roberts\",\"Matthew Fisher\",\"Eli Shechtman\",\"Kalyan Sunkavalli\",\"Feng Liu\",\"Zhengqi Li\",\"Hao Tan\"]","published":"2025-12-03T18:29:20Z","proceeding":"cs.CV","tasks":"[\"cs.CV\"]","methods":"[\"Diffusion Model\",\"LoRA\"]","has_code":false}
