{"ID":2831345,"CreatedAt":"2026-06-01T04:54:23.091178241Z","UpdatedAt":"2026-06-01T04:54:23.091178241Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2512.08905","arxiv_id":"2512.08905","title":"Self-Evolving 3D Scene Generation from a Single Image","abstract":"Generating high-quality, textured 3D scenes from a single image remains a fundamental challenge in vision and graphics. Recent image-to-3D generators recover reasonable geometry from single views, but their object-centric training limits generalization to complex, large-scale scenes with faithful structure and texture. We present EvoScene, a self-evolving, training-free framework that progressively reconstructs complete 3D scenes from single images. The key idea is combining the complementary strengths of existing models: geometric reasoning from 3D generation models and visual knowledge from video generation models. Through three iterative stages--Spatial Prior Initialization, Visual-guided 3D Scene Mesh Generation, and Spatial-guided Novel View Generation--EvoScene alternates between 2D and 3D domains, gradually improving both structure and appearance. Experiments on diverse scenes demonstrate that EvoScene achieves superior geometric stability, view-consistent textures, and unseen-region completion compared to strong baselines, producing ready-to-use 3D meshes for practical applications.","short_abstract":"Generating high-quality, textured 3D scenes from a single image remains a fundamental challenge in vision and graphics. Recent image-to-3D generators recover reasonable geometry from single views, but their object-centric training limits generalization to complex, large-scale scenes with faithful structure and texture....","url_abs":"https://arxiv.org/abs/2512.08905","url_pdf":"https://arxiv.org/pdf/2512.08905v1","authors":"[\"Kaizhi Zheng\",\"Yue Fan\",\"Jing Gu\",\"Zishuo Xu\",\"Xuehai He\",\"Xin Eric Wang\"]","published":"2025-12-09T18:44:21Z","proceeding":"cs.CV","tasks":"[\"cs.CV\"]","methods":"[]","has_code":false}
