{"ID":2826987,"CreatedAt":"2026-06-01T04:54:23.091178241Z","UpdatedAt":"2026-06-01T04:54:23.091178241Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2512.17349","arxiv_id":"2512.17349","title":"Flying in Clutter on Monocular RGB by Learning in 3D Radiance Fields with Domain Adaptation","abstract":"Modern autonomous navigation systems predominantly rely on lidar and depth cameras. However, a fundamental question remains: Can flying robots navigate in clutter using solely monocular RGB images? Given the prohibitive costs of real-world data collection, learning policies in simulation offers a promising path. Yet, deploying such policies directly in the physical world is hindered by the significant sim-to-real perception gap. Thus, we propose a framework that couples the photorealism of 3D Gaussian Splatting (3DGS) environments with Adversarial Domain Adaptation. By training in high-fidelity simulation while explicitly minimizing feature discrepancy, our method ensures the policy relies on domain-invariant cues. Experimental results demonstrate that our policy achieves robust zero-shot transfer to the physical world, enabling safe and agile flight in unstructured environments with varying illumination.","short_abstract":"Modern autonomous navigation systems predominantly rely on lidar and depth cameras. However, a fundamental question remains: Can flying robots navigate in clutter using solely monocular RGB images? Given the prohibitive costs of real-world data collection, learning policies in simulation offers a promising path. Yet, d...","url_abs":"https://arxiv.org/abs/2512.17349","url_pdf":"https://arxiv.org/pdf/2512.17349v1","authors":"[\"Xijie Huang\",\"Jinhan Li\",\"Tianyue Wu\",\"Xin Zhou\",\"Zhichao Han\",\"Fei Gao\"]","published":"2025-12-19T08:44:06Z","proceeding":"cs.RO","tasks":"[\"cs.RO\"]","methods":"[]","has_code":false}
