{"ID":2825538,"CreatedAt":"2026-06-01T04:54:23.091178241Z","UpdatedAt":"2026-06-01T04:54:23.091178241Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2512.21377","arxiv_id":"2512.21377","title":"A Systematic Review of Technical Defenses Against Software-Based Cheating in Online Multiplayer Games","abstract":"This systematic literature review surveys technical defenses against software-based cheating in online multiplayer games. Categorizing existing approach-es into server-side detection, client-side anti-tamper, kernel-level anti-cheat drivers, and hardware-assisted TEEs. Each category is evaluated in terms of detection effectiveness, perfor-mance overhead, privacy im-pact, and scalability. The analy-sis highlights key trade-offs, particularly between the high visibility of kernel-level solutions and their privacy and stability risks, versus the low intrusive-ness but limited insight of server-side methods. Overall, the re-view emphasizes the ongoing arms race with cheaters and the need for robust, adversary-resistant anti-cheat designs.","short_abstract":"This systematic literature review surveys technical defenses against software-based cheating in online multiplayer games. Categorizing existing approach-es into server-side detection, client-side anti-tamper, kernel-level anti-cheat drivers, and hardware-assisted TEEs. Each category is evaluated in terms of detection e...","url_abs":"https://arxiv.org/abs/2512.21377","url_pdf":"https://arxiv.org/pdf/2512.21377v1","authors":"[\"Adwa Alangari\",\"Ohoud Alharbi\"]","published":"2025-12-24T16:00:45Z","proceeding":"cs.CR","tasks":"[\"cs.CR\"]","methods":"[]","has_code":false}
