{"ID":2823100,"CreatedAt":"2026-06-01T04:54:23.091178241Z","UpdatedAt":"2026-06-01T04:54:23.091178241Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2601.01210","arxiv_id":"2601.01210","title":"Real-Time LiDAR Point Cloud Densification for Low-Latency Spatial Data Transmission","abstract":"To realize low-latency spatial transmission system for immersive telepresence, there are two major problems: capturing dynamic 3D scene densely and processing them in real time. LiDAR sensors capture 3D in real time, but produce sparce point clouds. Therefore, this paper presents a high-speed LiDAR point cloud densification method to generate dense 3D scene with minimal latency, addressing the need for on-the-fly depth completion while maintaining real-time performance. Our approach combines multiple LiDAR inputs with high-resolution color images and applies a joint bilateral filtering strategy implemented through a convolutional neural network architecture. Experiments demonstrate that the proposed method produces dense depth maps at full HD resolution in real time (30 fps), which is over 15x faster than a recent training-based depth completion approach. The resulting dense point clouds exhibit accurate geometry without multiview inconsistencies or ghosting artifacts.","short_abstract":"To realize low-latency spatial transmission system for immersive telepresence, there are two major problems: capturing dynamic 3D scene densely and processing them in real time. LiDAR sensors capture 3D in real time, but produce sparce point clouds. Therefore, this paper presents a high-speed LiDAR point cloud densific...","url_abs":"https://arxiv.org/abs/2601.01210","url_pdf":"https://arxiv.org/pdf/2601.01210v2","authors":"[\"Kazuhiko Murasaki\",\"Shunsuke Konagai\",\"Masakatsu Aoki\",\"Taiga Yoshida\",\"Ryuichi Tanida\"]","published":"2026-01-03T15:27:57Z","proceeding":"cs.CV","tasks":"[\"cs.CV\",\"cs.RO\"]","methods":"[]","has_code":false}
