{"ID":22952689,"CreatedAt":"2026-09-17T02:12:05.498442134Z","UpdatedAt":"2026-09-20T18:11:56.143995915Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2609.18737","arxiv_id":"2609.18737","title":"Geometry beneath the Waves: Dense Priors for Sparse-View Underwater 3D Gaussian Splatting","abstract":"Underwater 3D reconstruction supports applications ranging from marine ecosystem monitoring and subsea inspection to underwater archaeology, education, and immersive visualisation. 3D Gaussian Splatting has made real-time photorealistic novel-view rendering practical, while underwater variants incorporate physically based image-formation models to separate medium effects from scene radiance. Their reconstruction quality, however, remains fundamentally limited by the geometry used for initialisation.","short_abstract":"Underwater 3D reconstruction supports applications ranging from marine ecosystem monitoring and subsea inspection to underwater archaeology, education, and immersive visualisation. 3D Gaussian Splatting has made real-time photorealistic novel-view rendering practical, while underwater variants incorporate physically ba...","url_abs":"https://arxiv.org/abs/2609.18737","url_pdf":"https://arxiv.org/pdf/2609.18737v1","authors":"[\"Harvey Caldeira\",\"Haoran Wang\",\"Guoxi Huang\",\"Shaoyu Cai\",\"Rachel Fu\",\"Nantheera Anantrasirichai\"]","published":"2026-09-16T14:32:58Z","proceeding":"cs.CV","tasks":"[\"cs.CV\"]","methods":"[]","has_code":false}
