{"ID":22952687,"CreatedAt":"2026-09-17T02:12:05.498442134Z","UpdatedAt":"2026-09-20T18:11:56.143995915Z","DeletedAt":null,"paper_url":"https://arxiv.org/abs/2609.18732","arxiv_id":"2609.18732","title":"PASSAGE: Scaling Scene-Aligned Motion Learning for Perceptive Humanoid Traversal in Cluttered Environments","abstract":"Humanoid robots can step over, squeeze past, and duck under obstacles, but learning to select and coordinate these behaviors from onboard perception remains challenging. Many existing approaches rely on task-specific reinforcement-learning objectives or curated motion libraries, making broad behavioral coverage costly. We present PASSAGE, a perception-conditioned planner--tracker framework for humanoid traversal. Using virtual reality and inertial motion capture, we collect 100 h of scene-aligned human motion across 1,500 cluttered scenes. A conditional flow-matching planner generates short-horizon references from motion history, a local destination, and a robot-centric multi-layer elevation map, while a perceptive whole-body tracker executes them at 50 Hz with geometric feedback. Real-time chunking promotes inter-chunk consistency, and planner-side RL post-training under the frozen tracker further improves closed-loop performance. Without skill annotations or obstacle-specific policies, one planner--tracker pair selects and composes traversal behaviors across unseen geometries. In simulation, component ablations quantify the contribution of each stage. Across three independent training seeds, scaling captured data from 6 to 100 h increases mean contact-free success from 48.1% to 68.9% on held-out scenes, while the final model with validated scene augmentation reaches 70.3%. The fully onboard system integrates egocentric 3D LiDAR perception, online occupancy mapping, 6.25 Hz planning, and 50 Hz control on a Jetson AGX Orin; tests across 50 unseen physical layouts demonstrate traversal without prebuilt maps or offboard computation.","short_abstract":"Humanoid robots can step over, squeeze past, and duck under obstacles, but learning to select and coordinate these behaviors from onboard perception remains challenging. Many existing approaches rely on task-specific reinforcement-learning objectives or curated motion libraries, making broad behavioral coverage costly....","url_abs":"https://arxiv.org/abs/2609.18732","url_pdf":"https://arxiv.org/pdf/2609.18732v1","authors":"[\"Yuxuan Ma\",\"Zicheng Zeng\",\"Chunlin Peng\",\"Zhoujian Li\",\"Zetong Zhao\",\"Zhikai Zhang\",\"Yunrui Lian\",\"Han Xue\",\"Sikai Liang\",\"Weiyi Zhu\",\"Mulin Chen\",\"Chenghuai Lin\",\"Jiayu Zeng\",\"Yanwei An\",\"Songan Zhang\",\"Jiayuan Gu\",\"Jilong Wang\",\"Jingbo Wang\",\"He Wang\",\"Li Yi\"]","published":"2026-09-16T14:30:52Z","proceeding":"cs.RO","tasks":"[\"cs.RO\"]","methods":"[]","has_code":false}
